Publication Type
Conference Proceeding Article
Version
submittedVersion
Publication Date
5-2023
Abstract
We investigate the impact of AI-based, machine-synthesized narrating voices on consumer cognitions and behavior in media-rich environment. Across four studies (plus pretests), we show that the design of AI voices systematically and predictably affects consumer cognition and behavior. Specifically, the designs of AI voices have differential effects in early versus later stages of consumer purchase journey. In situations where the consumers’ attention is already directed to the message, we find that marcomm with more AI voices generates a smaller proportion of favorable thoughts, which leads to a lower purchase likelihood. These results support our conceptualization that hearing more AI voices narrate a message is more cognitively effortful for listeners to process compared to hearing a single AI voice narrate the same message. Moreover, this effect is attenuated for consumers who enjoy expending cognitive effort and detrimental in consumption contexts where the consumer is more familiar with the product category. Substantive and theoretical implications are discussed.
Keywords
voice, voice assistants, video, persuasion
Discipline
Artificial Intelligence and Robotics | Marketing | Technology and Innovation
Research Areas
Marketing
Publication
Proceedings of the European Marketing Academy
Volume
52
First Page
1
Last Page
10
Publisher
European Marketing Academy
City or Country
Odense, Denmark
Citation
CHANG, Hannah H. and MUKHERJEE, Anirban..
The persuasive design of AI-synthesized voices. (2023). Proceedings of the European Marketing Academy. 52, 1-10.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/7410
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://proceedings.emac-online.org/index.cfm?abstractid=A2023-113984&The%20Persuasive%20Design%20of%20AI-synthesized%20Voices
Included in
Artificial Intelligence and Robotics Commons, Marketing Commons, Technology and Innovation Commons