Videogames and their material representations: Prototyping interactive experiences for social and cognitive purposes
Alternative Title
The many varieties of prototyping interactive experience: Videogame prototypes and representations as" social prototyping"
Publication Type
Journal Article
Publication Date
10-2022
Abstract
This article explores a formative era of video games during which paper prototyping was widely used. By examining a range of paper prototypes, we extend the conception of a prototype to involve types that incorporate multiple aspects of video game design, including the mapping of content, locations and events, and the logics structuring player interactions. The prototypes integrate multiple dimensions in order to help designers structure the player experience. Such prototypes are critical antecedents to the construction of working interactive prototypes, as they represent layers of the player’s experience. We find that paper prototypes fulfill different social roles, including: conveying past cultural knowledge and embedding it into the design; coordinating and reconciling different views on the design; and elaborating the design (potentially to instruct other developers). In explicating these roles, we draw on the notion of boundary object to discuss the range of prototypes and their uses for uniquely describing the design of experiences.
Keywords
video games, paper prototyping, formative era, prototype conception, video game design, content mapping, locations, events, logics of player interactions, player experience, interactive prototypes, social roles of prototypes, cultural knowledge, design coordination, boundary object, design of experiences
Discipline
Organizational Behavior and Theory
Research Areas
Strategy and Organisation
Publication
Entreprises et histoire
Volume
109
Issue
4
First Page
138
Last Page
156
ISSN
1161-2770
Identifier
10.54695/eh.109.0138
Citation
Feichin Ted TSCHANG (or F. Ted TSCHANG); D’IPPOLITO, Beatrice; and CHABOUD, Mathieu-Claude.
Videogames and their material representations: Prototyping interactive experiences for social and cognitive purposes. (2022). Entreprises et histoire. 109, (4), 138-156.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/7402
Additional URL
https://www.cairn.info/revue-entreprises-et-histoire-2022-4-page-138.htm
Comments
Note that this is an English publication in a bilingual (mostly French language) journal titled "Entreprises et histoire". The citation page is here. https://www.cairn.info/revue-entreprises-et-histoire-2022-4-page-138.htm I don't have a date of publication, so I have listed the first day of the month that the issue (being the 4th issue) was supposed to be published on. The actual hardcopy of this issue was published later than normal, sometime in January 2023, I believe.