Publication Type

Journal Article

Version

acceptedVersion

Publication Date

2-2020

Abstract

Tinder’s gamelike user experience enticed overlooked users, led to rapid segment growth, and ultimately displaced industry incumbents.

Keywords

Customer Experience, Disruptive Innovation, Gamification, Product Strategy, Technology Platforms

Discipline

Strategic Management Policy | Technology and Innovation

Research Areas

Strategy and Organisation

Publication

Sloan Management Review

Volume

61

Issue

3

First Page

7

Last Page

11

ISSN

0019-848X

Publisher

Sloan Management Review Association

Copyright Owner and License

Authors

Additional URL

https://sloanreview.mit.edu/article/dating-disruption-how-tinder-gamified-an-industry/

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