Publication Type

Journal Article

Version

acceptedVersion

Publication Date

3-2012

Abstract

This study explores the effectiveness of a game-based mobile learning model for children living in underdeveloped regions with significant contextual variations. Data for this study came from a total of 210 children between the ages of 6-14 years old from six marginalized communities in India. The findings reveal that children with little or no previous exposure to technology were able to not only figure out the given mobile learning technology, but also solve a series of incrementally challenging problems by playing math games without specific intervention or instruction by adults. The study also found that various factors, including gender and group size, do affect children's ability to adopt and learn while presenting a unique set of learning interaction patterns. This paper concludes with specific recommendations for future ICT4D (Information and Communication Technology for Development) projects for educational development particularly targeting developing regions. (C) 2011 Elsevier Ltd. All rights reserved.

Keywords

Mobile technology, Education game, Underserved communities, Collective intelligence, India

Discipline

Asian Studies | Education | Educational Methods

Research Areas

Corporate Communication

Publication

International Journal of Educational Development

Volume

32

Issue

2

First Page

329

Last Page

340

ISSN

0738-0593

Identifier

10.1016/j.ijedudev.2011.05.008

Publisher

Elsevier

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1016/j.ijedudev.2011.05.008

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