Gamifications to engage students in higher education
Publication Type
Book Chapter
Publication Date
12-2016
Discipline
Asian Studies | Curriculum and Instruction | Higher Education
Research Areas
Organisational Behaviour and Human Resources
Publication
Thinking, learning and training: Practical perspectives
Editor
Kan Siew Ning & Benson Soong
ISBN
9789811116834
Publisher
National Library Board
City or Country
Singapore
Citation
Jayarani and SOCKALINGAM, N..
Gamifications to engage students in higher education. (2016). Thinking, learning and training: Practical perspectives.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/5293
Additional URL
https://worldcat.org/isbn/9789811116834
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