Publication Type
Conference Paper
Version
acceptedVersion
Publication Date
6-2010
Abstract
Creativity is known to be located at both the individual and group levels. We look at the case of videogame development, as an instance of project level creativity. We focus in particular on the design of the artifact. By examining the loci of creativity at the individual and group levels, we shed light on the roles and tasks of the designer, and on the organizational group structure known as the design cabal. In comparing the two extremes, we discover that the lack of organizational resources (namely, well known designers) leads in certain projects to the adoption of cabals or cabal-like approaches. Secondly, we illustrate the variety of design roles. Designers can be classified into three types (based on their roles): prototyping creators, vision creators, and implementing designers. Thus, the seemingly singular role of the designer is shown to be variable, defined by the capability of the designer and the tasks required. In the model that emerges, these roles ultimately interact with the resource requirements of the artifact to produce organizational structures.
Discipline
Technology and Innovation
Research Areas
Strategy and Organisation
Publication
DRUID Summer Conference, London, 16-18 June 2010
First Page
1
Last Page
38
City or Country
London
Citation
TSCHANG, Feichin, Ted.
The Interaction of Roles, Resources, and Organizational Structures in Creative Work. (2010). DRUID Summer Conference, London, 16-18 June 2010. 1-38.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/3070
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
External URL
http://www2.druid.dk/conferences/viewpaper.php?id=501910&cf=43