Publication Type
Conference Paper
Version
acceptedVersion
Publication Date
6-2003
Abstract
In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to develop a set of frames for determining how their ideas come about, how ideas are transformed in the process of product development, and when different models of organizing innovation are efficacious. It is found that different types of creativity are used in game design, that sometimes the individual is more influential, but that in many cases, the group is essential.
Keywords
entertainment industries, videogame industry, creativity, knowledge creation, innovation, product development
Discipline
Technology and Innovation
Research Areas
Strategy and Organisation
Publication
DRUID Summer Conference, Copenhagen, 12-14 June 2003
First Page
1
Last Page
26
City or Country
Copenhagen, Denmark
Citation
TSCHANG, Feichin, Ted.
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design. (2003). DRUID Summer Conference, Copenhagen, 12-14 June 2003. 1-26.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/1443
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://www.druid.dk/conferences/summer2003/papers/TSCHANG.pdf