Machine learning concepts: An educational game simulation

Publication Type

Case

Publication Date

5-2022

Abstract

This is a game simulation case on Machine Learning (ML) and can be used in the classroom to introduce to students the foundational concepts of ML. The case begins with a brief background on ML, its origins, the objectives of its usage across various industries, and ends with a future outlook on the relevance of ML. At the end of the case, a link to the game simulation is provided, which can be played by students in the classroom. The main topics covered in the game simulation include: • An introduction to ML • Different categories of ML algorithms including unsupervised, supervised and re-enforcement learning (based on the differences in the way they process the data for decision-making). • Identifying applications and use cases of ML

The case is suitable for undergradute, graduate and executive education classes, and can be used as a learning tool for students with technology as well as non-technology backrground, as a primer to cover basic concepts on Machine Learning.

Keyword(s)

Machine Learning, Artificial Intelligence, game simulation, machine learning modes, machine learning concepts

Discipline

Artificial Intelligence and Robotics | Instructional Media Design

Research Areas

Data Science and Engineering

Data Source

Published Sources

Industry

Information Technology and telecom sector

Geographic Coverage

Singapore

Temporal Coverage

2022

Education Level

Executive Education; Postgraduate; Undergraduate

Publisher

Singapore Management University

Case ID

SMU-22-0010

Comments

SMU Faculty/Staff can download the case and teaching note with your SMU login ID and Password via the following links:

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Additional URL

https://cmp.smu.edu.sg/case/5436

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