Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

4-2018

Abstract

Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. We demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, we show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences.

Keywords

Augmented reality, Game design, Guidance, Interaction cues

Discipline

Graphics and Human Computer Interfaces

Research Areas

Information Systems and Management

Publication

CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada, April 21-26

First Page

1

Last Page

12

ISBN

9781450356213

Identifier

10.1145/3173574.3173714

Publisher

ACM

City or Country

Montreal, Canada

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1145/3173574.3173714

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