Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

5-2022

Abstract

Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work.

Keywords

design strategies, learnability, Video games, visual cues

Discipline

Information Security

Research Areas

Information Systems and Management

Publication

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, United States, April 29-May 5

ISBN

9781450391573

Identifier

10.1145/3491102.3517685

Publisher

Association for Computing Machinery

City or Country

New York

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1145/3491102.3517685

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