Publication Type

Conference Paper

Version

acceptedVersion

Publication Date

6-2003

Abstract

In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to develop a set of frames for determining how their ideas come about, how ideas are transformed in the process of product development, and when different models of organizing innovation are efficacious. It is found that different types of creativity are used in game design, that sometimes the individual is more influential, but that in many cases, the group is essential.

Keywords

entertainment industries, videogame industry, creativity, knowledge creation, innovation, product development

Discipline

Technology and Innovation

Research Areas

Strategy and Organisation

Publication

DRUID Summer Conference, Copenhagen, 12-14 June 2003

First Page

1

Last Page

26

City or Country

Copenhagen, Denmark

Additional URL

https://www.druid.dk/conferences/summer2003/papers/TSCHANG.pdf

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