Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
12-2015
Abstract
This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun.
Keywords
Game-based learning, GBL, learning effectiveness, fun, RETAIN model
Discipline
Asian Studies | Higher Education | Instructional Media Design | Legal Education
Research Areas
Integrative Research Areas
Publication
Proceedings of the International Conference on Computers in Education 2015, Nov 30-Dec 4, Hangzhou, China
First Page
1
Last Page
10
ISBN
9784990801496
Publisher
Asia-Pacific Society for Computers in Education
City or Country
Taiwan
Citation
CHAN, Gary Kok Yew; TAN, Swee Liang; HEW, Khe Foon Timothy; LIM, Li Siong; and KOH, Bernie Grayson.
Learn to play, play to learn: Designing a digital board game for a law of torts class. (2015). Proceedings of the International Conference on Computers in Education 2015, Nov 30-Dec 4, Hangzhou, China. 1-10.
Available at: https://ink.library.smu.edu.sg/sol_research/1806
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Asian Studies Commons, Higher Education Commons, Instructional Media Design Commons, Legal Education Commons