Publication Type

Conference Proceeding Article

Version

acceptedVersion

Publication Date

10-2021

Abstract

In this paper, we present HoloBoard, an interactive large-format pseduo-holographic display system for lecture based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich set of novel interaction techniques like immersive presentation, role-play, and lecturing behind the scene that are potentially valuable for lecturing in class. We conducted a controlled experimental study to compare a HoloBoard class with a normal class through measuring students’ learning outcomes and three dimensions of engagement (i.e., behavioral, emotional, and cognitive engagement). We used pre-/post- knowledge tests and multimodal learning analytics to measure students’ learning outcomes and learning experiences. Results indicated that the lecture-based class utilizing HoloBoard lead to slightly better learning outcomes and a significantly higher level of student engagement. Given the results, we discussed the impact of HoloBoard as an immersive media in the classroom setting and suggest several design implications for deploying HoloBoard in immersive teaching practices.

Keywords

teaching board, immersive learning, large-format display, hologram, mixed reality

Discipline

Graphics and Human Computer Interfaces

Research Areas

Information Systems and Management

Publication

Proceedings of the The 34th Annual ACM Symposium on User Interface Software and Technology, Virtual Conference, 2021 October 10-14

First Page

1

Last Page

16

ISBN

9781450386357

Identifier

10.1145/3472749.3474761

Publisher

ACM

City or Country

New York

Additional URL

https://doi.org/10.1145/3472749.3474761

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