Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

7-2010

Abstract

This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCON) are used to learn non-player characters' behavior rules according to recorded patterns. Behavior learning abilities of these two models are investigated by learning specific sample Bots in the Unreal Tournament game in a supervised manner. Our empirical experiments demonstrate that both SGNN and FALCON are able to recognize important behavior patterns and learn the necessary knowledge to operate in the Unreal environment. Comparing with SGNN, FALCON is more effective in behavior learning, in terms of lower complexity and higher fighting competency

Discipline

Databases and Information Systems

Research Areas

Data Science and Engineering

Publication

Proceedings of the 2010 International Joint Conference on Neural Networks (IJCNN 2010), Barcelona, Spain, July 18-23

First Page

3649

Last Page

3656

Identifier

10.1109/IJCNN.2010.5596471

Publisher

IEEE

City or Country

New York

Additional URL

http://www.scopus.com/inward/record.url?eid=2-s2.0-79959430523&partnerID=MN8TOARS

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