Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

9-2013

Abstract

In this paper, we present the design and implementation of Focus, a system for effectively and efficiently reducing power consumption of OLED displays on smartphones. These displays, while becoming exceedingly common still consume significant power. The key idea of Focus is that we use the notion of saliency to save display power by dimming portions of the applications that are less important to the user. We envision Focus being especially useful during low battery situations when usability is less important than power savings. We tested Focus using 15 applications running on a Samsung Galaxy S III and show that it saves, on average, between 23 to 34% of the OLED display power with little impact on task completion times. Finally, we present the results of a user study, involving 30 participants that shows that Focus, even with its dimming behaviour, is still quite usable.

Keywords

mobile games, power management, tone mapping

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

UbiComp '13: Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Zurich, September 8-12

First Page

573

Last Page

582

ISBN

9781450317702

Identifier

10.1145/2493432.2493445

Publisher

ACM

City or Country

New York

Copyright Owner and License

Publisher

Additional URL

https://doi.org/10.1145/2493432.2493445

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