Publication Type

Journal Article

Publication Date

10-2013

Abstract

Disruptive innovation, as described on the website of the man who coined the term, Clayton Christensen, is "a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves up market, eventually displacing established competitors". Prominent examples include how the personal computer (disruptor) displaced the mainframe computer (disruptee), cellular phones displacing fixed line telephony, and community colleges eating into the market share of four-year colleges.

Keywords

mobile applications, education

Disciplines

Higher Education | Technology and Innovation

Copyright Owner and Holder

Copyright © Singapore Management University 2013

Licece/Creative Commons Licence

Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.

Subject(s)

Mobile computing, Mobile communication systems, Information technology

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