Knowledge@SMU

Authors

Knowledge@SMU

Publication Type

Journal Article

Publication Date

2-2009

Abstract

Singapore aims to be a seedbed for the computing gaming industry. One educational initiative to develop in-country capacity is an ongoing gaming laboratory known as GAMBIT (Gamers, Asethetics, Mechanics, Business, Innovation, Technology), run jointly by MIT and Singapore’s Media Development Authority.

Disciplines

Business | Technology and Innovation

Copyright Owner and Holder

Copyright © Singapore Management University 2012

Licece/Creative Commons Licence

Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.

Article ID

1186

Subject(s)

Technology and Information Systems

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