Publication Type

PhD Dissertation

Version

publishedVersion

Publication Date

12-2018

Abstract

The explosive growth of the ecosystem of personal and ambient computing de- vices coupled with the proliferation of high-speed connectivity has enabled ex- tremely powerful and varied mobile computing applications that are used every- where. While such applications have tremendous potential to improve the lives of impaired users, most mobile applications have impoverished designs to be inclusive– lacking support for users with specific disabilities. Mobile app designers today haveinadequate support to design existing classes of apps to support users with specific disabilities, and more so, lack the support to design apps that specifically target these users. One way to resolve this is to use an empathetic computing system to let designer-developers step into the shoes of impaired users and experience the impairment while evaluating the designs of mobile apps.

A key challenge to enable this is in supporting real-time naturalistic interactions in an interaction environment that maintains consistency between the user’s tactile, visual and proprioceptive perceptions with no perceivable discontinuity. This has to be performed within the context of an immersive virtual environment, which allows control of any visual or auditory artefacts to simulate impairments. To achieve this, substantial considerations of the interaction experience and coordination between the various system components are required.

We designed Empath-D, an augmented virtuality system that addresses this chal- lenge. I show in this dissertation that through the use of naturalistic interaction in augmented virtuality, the immersive simulation of impairments can better support identifying and fixing impairment specific problems in the design of mobile appli- cations.

The dissertation was validated in the following way. I first demonstrate that the concept of immersive evaluation results in lower mental demands for designers in a design study. I then show that Empath-D despite the latencies introduced through creating the augmented virtuality, is usable, and has interaction performance closely matching physical interaction that is sufficient for most application uses, except where rapid interaction is required, such as in games. Next, I show that Empath-D is capable of simulating impairments such as to produce similar interaction perfor- mance. Finally, in an extensive user study, I demonstrate that Empath-D is able to identify more usability problems for specific impairments than with state of the art tools.

This thesis, to the best of my knowledge, is the first of its kind work to i) design and examine an augmented virtuality interface that supports naturalistic interaction with a mobile device, and ii) examine the impact of immersive simulations of im- pairments in evaluating the designs of mobile applications for accessibility.

Keywords

accessibility, empathetic computing, impairment simulation, augmented virtuality, virtual reality, augmented reality, mobile computing, mobile app design

Degree Awarded

PhD in Information Systems

Discipline

Computer Engineering | Numerical Analysis and Scientific Computing | Systems Architecture

Supervisor(s)

BALAN, Rajesh Krishna; LEE, Youngki

Publisher

Singapore Management University

City or Country

Singapore

Copyright Owner and License

Author

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