Publication Type

Conference Proceeding Article

Book Title/Conference/Journal

Proceedings of the 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14

Year

7-2017

Abstract

While technology has improved the speed, accuracy, and efficiency of work, its prolonged use also weakens users’ cognitive abilities over time. By creating usable, efficient, emotive, and engaging experiences, HCI researchers and practitioners have inadvertently led users to offload their innate capabilities onto their devices. How should technology be (re)designed so as to reduce the negative effects of on users’ cognitive abilities when used over time? In this paper, we discuss a set of design principles intended to help designers consider how long-term use of their artefacts could maintain and even improve users’ unassisted abilities and reduce negative impacts of over-reliance on technology. We illustrate the design principles by redesigning commonly-used applications, and report the findings from a workshop conducted with digital natives to obtain feedback on these redesigned applications.

Keywords

Design practice, Technology use over time, Persuasive System Design, User interface, Gamification

Disciplines

Organizational Behavior and Theory | Technology and Innovation

Subject(s)

Not Applicable

Publisher

Springer Link

DOI

10.1007/978-3-319-58634-2_1

Version

publishedVersion

Language

eng

Format

application/PDF

Additional URL

https://doi.org/10.1007/978-3-319-58634-2_1

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