Publication Type
Journal Article
Version
publishedVersion
Publication Date
8-2017
Abstract
This article argues that parental mediation theory is rooted in television studies and mustbe refined to accommodate the fast-changing media landscape that is populated by com-plex and intensively used media forms such as video games, social media, and mobile apps.Through a study of parental mediation of children’s video game play, we identify the lim-itations of parental mediation theory as applied to current trends in children’s media useand suggest how it can be enhanced. This study seeks to improve parental mediation the-ory’s descriptive and explanatory strength by identifying and outlining the specific activitiesthat parents undertake as they impose their media strategies. We explain how restrictive,co-use, and active mediation are constituted by gatekeeping, discursive, diversionary, andinvestigative activities.
Keywords
Active Mediation, Coplaying, Parental Mediation, Restrictive Mediation, Video Games
Discipline
Communication Technology and New Media | Graphic Communications
Research Areas
Humanities
Publication
Communication Theory
Volume
27
Issue
3
First Page
309
Last Page
328
ISSN
1050-3293
Identifier
10.1111/comt.12109
Publisher
Oxford University Press
Citation
JIOW, Hee Jhee; LIM, Sun Sun; and LIN, Julian.
Level up! Refreshing parental mediation theory for our digital media landscape. (2017). Communication Theory. 27, (3), 309-328.
Available at: https://ink.library.smu.edu.sg/cis_research/87
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1111/comt.12109