Publication Type

Journal Article

Version

publishedVersion

Publication Date

1-2022

Abstract

As our interactions with each other become increasingly digitally mediated, there is growing interest in the study of people’s digital experiences. To better understand digital experiences, some researchers have proposed the use of screenomes. This involves the collection of sequential high-frequency screenshots which provide detailed objective records of individuals’ interaction with screen devices over time. Despite its usefulness, there remains no readily available tool that researchers can use to run their own screenome studies. To fll this gap, we introduce ScreenLife Capture, a user-friendly and open-source software to collect screenomes from smartphones. Using this tool, researchers can set up smartphone screenome studies even with limited programming knowledge and resources. We piloted the tool in an exploratory mixed-method study of 20 college students, collecting over 740,000 screenshots over a 2-week period. We found that smartphone use is highly heterogeneous, characterized by threads of experiences. Using in-depth interviews, we also explored the impact that constant background surveillance of smartphone use had on participants. Participants generally had slight psychological discomfort which fades after a few days, would suspend screen recording for activity perceived to be extremely private, and recounted slight changes in behavior. Implications for future research is discussed.

Keywords

Digital media, Mobile, Screen time, Screenomics, Smartphone

Discipline

Communication Technology and New Media

Research Areas

Humanities

Publication

Behavior Research Methods

First Page

1

Last Page

18

ISSN

1554-351X

Identifier

10.3758/s13428-022-02006-z

Publisher

Springer

Additional URL

https://doi.org/10.3758/s13428-022-02006-z

Share

COinS