Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

6-2018

Abstract

Because gesture design for augmented reality (AR) remains idiosyncratic, people cannot necessarily use gestures learned in one AR application in another. To design discoverable gestures, we need to understand what gestures people expect to use. We explore how the scale of AR affects the gestures people expect to use to interact with 3D holograms. Using an elicitation study, we asked participants to generate gestures in response to holographic task referents, where we varied the scale of holograms from desktop-scale to room-scale objects. We found that the scale of objects and scenes in the AR experience moderates the generated gestures. Most gestures were informed by physical interaction, and when people interacted from a distance, they sought a good perspective on the target object before and during the interaction. These results suggest that gesture designers need to account for scale, and should not simply reuse gestures across different hologram sizes.

Keywords

Augmented reality, Gesture elicitation, Gestures, HoloLens

Discipline

Graphics and Human Computer Interfaces

Research Areas

Information Systems and Management

Publication

DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference, Hong Kong, June 9-13

First Page

227

Last Page

240

ISBN

9781450351980

Identifier

10.1145/3196709.3196719

Publisher

ACM

City or Country

Hong Kong

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1145/3196709.3196719

Share

COinS