Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

4-2015

Abstract

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

Keywords

MOBA, online video game, toxic playing, team competition, cyberbullying, crowdsourcing, League of Legends, trolling

Discipline

Artificial Intelligence and Robotics

Research Areas

Intelligent Systems and Optimization

Publication

Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 Seoul, South Korea, April 18-23

First Page

3739

Last Page

3748

ISBN

9781450331456

Identifier

10.1145/2702123.2702529

Publisher

ACM

City or Country

New York

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