Publication Type

Journal Article

Version

acceptedVersion

Publication Date

1-2020

Abstract

Node-link diagrams are widely used to facilitate network explorations. However, when using a graph drawing technique to visualize networks, users often need to tune different algorithm-specific parameters iteratively by comparing the corresponding drawing results in order to achieve a desired visual effect. This trial and error process is often tedious and time-consuming, especially for non-expert users. Inspired by the powerful data modelling and prediction capabilities of deep learning techniques, we explore the possibility of applying deep learning techniques to graph drawing. Specifically, we propose using a graph-LSTM-based approach to directly map network structures to graph drawings. Given a set of layout examples as the training dataset, we train the proposed graph-LSTM-based model to capture their layout characteristics. Then, the trained model is used to generate graph drawings in a similar style for new networks. We evaluated the proposed approach on two special types of layouts (i.e., grid layouts and star layouts) and two general types of layouts (i.e., ForceAtlas2 and PivotMDS) in both qualitative and quantitative ways. The results provide support for the effectiveness of our approach. We also conducted a time cost assessment on the drawings of small graphs with 20 to 50 nodes. We further report the lessons we learned and discuss the limitations and future work.

Keywords

Graph Drawing, Deep Learning, LSTM, Procrustes Analysis

Discipline

Graphics and Human Computer Interfaces | Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

IEEE Transactions on Visualization and Computer Graphics

Volume

26

Issue

1

First Page

676

Last Page

686

ISSN

1077-2626

Identifier

10.1109/TVCG.2019.2934798

Publisher

Institute of Electrical and Electronics Engineers

Additional URL

https://doi.org/10.1109/TVCG.2019.2934798

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