Publication Type
Journal Article
Version
acceptedVersion
Publication Date
4-2016
Abstract
Purpose: Human computation games (HCGs) that blend gaming with utilitarian purposes are a potentially effective channel for content creation. The purpose of this paper is to investigate the driving factors behind players’ adoption of HCGs through a music video tagging game. The effects of perceived aesthetic experience (PAE) and perceived output quality (POQ) on HCG acceptance are empirically examined. Design/methodology/approach: An integrative structural model is developed to explain how hedonic and utilitarian factors, including PAE and POQ, working with another salient factor – perceived usefulness (PU) – affect the acceptance of HCGs. The structural equation modeling method is used to verify the proposed model with data from 124 participants. Findings: Results show that PAE is the strongest predictor of HCGs adoption. PU has a significant impact on individuals’ attitude toward HCGs. POQ is a salient predictor of PU and PAE, and its indirect effect on attitude is significance. Originality/value: From an academic point of view, this study provides a good understanding of the driving factors behind player acceptance of HCGs and adds new knowledge to games with utilitarian purposes. It is also one of the first to describe the components of game enjoyment with a taxonomy of aesthetic experiences. From the practical perspective, the investigation of the specific factors behind adoption of HCGs provides specific guidelines for their design and evaluation.
Keywords
Acceptance, Perceived output quality, Human computation games, Perceived aesthetic experience
Discipline
Computer Sciences | Databases and Information Systems | Graphics and Human Computer Interfaces
Research Areas
Data Science and Engineering
Publication
Online Information Review
Volume
40
Issue
4
First Page
481
Last Page
496
ISSN
1468-4527
Identifier
10.1108/OIR-06-2015-0203
Publisher
Emerald: Library
Citation
WANG, Xiaohui; GOH, Dion Hoe-Lian; LIM, Ee-peng; and VU, Wei Liang Adrian.
Understanding the determinants of human computation game acceptance: The effects of aesthetic experience and output quality. (2016). Online Information Review. 40, (4), 481-496.
Available at: https://ink.library.smu.edu.sg/sis_research/3684
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1108/OIR-06-2015-0203
Included in
Databases and Information Systems Commons, Graphics and Human Computer Interfaces Commons