Publication Type
Conference Paper
Version
submittedVersion
Publication Date
3-2016
Abstract
Motivating and engaging thecurrent generation of technology-savvy students and improving the quality oflearning is becoming more challenging with traditional instructional methods.Educational games and simulations are gaining more ground, both in formal andinformal learning environments. With experiential learning, learners canenhance their management skills and ability to make decisions by analyzingdifferent scenarios and paths that the project could have taken if specificdecisions were made during the project. This paper presents Scrum-X, acomputer-based simulation game to teach Scrum, an agile project managementmethodology, to graduates and professionals with IT background. In the game,players plan, execute and manage a software development project using Scrummethodology. Players will experience the entire Scrum process from Sprintplanning to Sprint execution and finally, Sprint review and retrospective. Apilot run was conducted with very promising results.
Keywords
Scrum; Agile; Project Management; Experiential Learning; Simulation; Educational Games
Discipline
Databases and Information Systems | Higher Education
Publication
The 7th International Conference on Education, Training and Informatics (ICETI 2016)
Publisher
Elsevier
City or Country
Orlando, Florida, USA
Citation
LEE, Wee Leong.
SCRUM-X: An Interactive and Experiential Learning Platform for Teaching Scrum. (2016). The 7th International Conference on Education, Training and Informatics (ICETI 2016).
Available at: https://ink.library.smu.edu.sg/sis_research/3378
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.