Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

11-2014

Abstract

Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed.

Keywords

Human computation games, Aesthetic experience, Usability, Information quality, Acceptance

Discipline

Computer Sciences | Databases and Information Systems

Publication

The Emergence of Digital Libraries: Research and Practices: 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014, Chiang Mai, Thailand, November 5-7, 2014: Proceedings

Volume

8839

First Page

233

Last Page

242

ISBN

9783319128238

Identifier

10.1007/978-3-319-12823-8_24

Publisher

Springer Verlag

City or Country

Cham

Additional URL

http://doi.org/10.1007/978-3-319-12823-8_24

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