Conference Proceeding Article
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies.
Exergame, Exercise, Social, Pervasive, Heterogeneous
Software and Cyber-Physical Systems
MobiSys'12: Proceedings of the 10th International Conference on Mobile Systems, Applications, and Services, June 25-29, 2012, Low Wood Bay, Lake District, UK
City or Country
PARK, Taiwoo; HWANG, Inseok; LEE, Uichin; LEE, Sunghoon Ivan; YOO, Chungkuk; LEE, Youngki; JANG, Hyukjae; CHOE, Sungwon Peter; PARK, Souneil; and SONG, Junehwa.
ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices. (2012). MobiSys'12: Proceedings of the 10th International Conference on Mobile Systems, Applications, and Services, June 25-29, 2012, Low Wood Bay, Lake District, UK. 15-28. Research Collection School Of Information Systems.
Available at: http://ink.library.smu.edu.sg/sis_research/2075
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