Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

6-2012

Abstract

We envision that diverse social exercising games, or exergames, will emerge, featuring much richer interactivity with immersive game play experiences. Further, the recent advances of mobile devices and wireless networking will make such social engagement more pervasive - people carry portable exergame devices (e.g., jump ropes) and interact with remote users anytime, anywhere. Towards this goal, we explore the potential of using heterogeneous exercise devices as game controllers for a multi-player social exergame; e.g., playing a boat paddling game with two remote exercisers (one with a jump rope, and the other with a treadmill). In this paper, we propose a novel platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. We report the design considerations and guidelines obtained from the design and development processes of game controllers. We validate the efficacy of game controllers and demonstrate the feasibility of social exergames with heterogeneous exercise devices via extensive human subject studies.

Keywords

Exergame, Exercise, Social, Pervasive, Heterogeneous

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

MobiSys'12: Proceedings of the 10th International Conference on Mobile Systems, Applications, and Services, June 25-29, 2012, Low Wood Bay, Lake District, UK

First Page

15

Last Page

28

ISBN

9781450313018

Identifier

10.1145/2307636.2307639

Publisher

ACM

City or Country

New York

Additional URL

http://dx.doi.org/10.1145/2307636.2307639

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