Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
10-2013
Abstract
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.
Keywords
Game-based learning, education, programming, self regulation, game difficulty
Discipline
Education | Software Engineering
Research Areas
Software Systems; Learning and Information Systems Education
Publication
4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand
First Page
36
Last Page
38
ISSN
2251-2195
Identifier
10.5176/2251-2195_CSEIT13.22
Publisher
GSTF
City or Country
Singapore
Embargo Period
2-19-2014
Citation
BOESCH, Chris and BOESCH, Sandra.
Adaptive Gameplay for Programming Practice. (2013). 4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand. 36-38.
Available at: https://ink.library.smu.edu.sg/sis_research/2045
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
http://dx.doi.org/10.5176/2251-2195_CSEIT13.22