Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
7-2011
Abstract
Massively Multiplayer Online Role-Playing Games (MMORPGs) have become increasingly popular and have communities comprising millions of subscribers. With their increasing popularity, researchers are realizing that video games can be a means to fully observe an entire isolated universe. In this study, we examine and report our findings on the effects of mentoring activities on player performance in Ever Quest II, a popular MMORPG developed by Sony Online Entertainment.
Keywords
massively multiplayer online games, mentoring, player performance, video games
Discipline
Databases and Information Systems | Numerical Analysis and Scientific Computing
Research Areas
Data Science and Engineering
Publication
ASONAM 2011: Proceedings, International Conference on Advances in Social Network Analysis and Mining: 25-27 July, Kaohsiung, Taiwan
First Page
561
Last Page
562
ISBN
9781612847580
Identifier
10.1109/ASONAM.2011.115
Publisher
IEEE Computer Society
City or Country
Los Alamitos, CA
Citation
SHIM, Kyong Jin; HSU, Kuo-Wei; and SRIVASTAVA, Jaideep.
Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs). (2011). ASONAM 2011: Proceedings, International Conference on Advances in Social Network Analysis and Mining: 25-27 July, Kaohsiung, Taiwan. 561-562.
Available at: https://ink.library.smu.edu.sg/sis_research/1500
Copyright Owner and License
Publisher
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1109/ASONAM.2011.115
Included in
Databases and Information Systems Commons, Numerical Analysis and Scientific Computing Commons