Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
7-2022
Abstract
Metaverse is posed to change the world and revolutionalize the way we work, play, and socialize with one another. In recent years, both capital circles and large technology companies have started to pay attention to this emerging field, setting off a wave of metaverse upsurge. The academic world can and should also contribute to the development and evolution of metaverse. In this paper, we put forward a technology framework of metaverse from a macro perspective to discuss technical support for realizing the vision of large-scale and massive human-computer interaction in metaverse. We trace the latest technology and related applications that enable the development of metaverse. We also compare them with the proposed technical framework to determine the current gaps, which point out the direction for further research in the future.
Keywords
Metaverse, Virtual world, Technology framework, Human-computer interaction
Discipline
Databases and Information Systems | Graphics and Human Computer Interfaces
Research Areas
Information Systems and Management
Areas of Excellence
Digital transformation
Publication
Proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1
First Page
213
Last Page
221
Identifier
10.1007/978-3-031-21707-4_16
Publisher
Springer
City or Country
Cham
Citation
WANG, Yuying; SIAU, Keng; and WANG, Le.
Metaverse and human-computer interaction: A technology framework for 3D virtual worlds. (2022). Proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1. 213-221.
Available at: https://ink.library.smu.edu.sg/sis_research/11400
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1007/978-3-031-21707-4_16
Included in
Databases and Information Systems Commons, Graphics and Human Computer Interfaces Commons