Publication Type
Conference Paper
Version
acceptedVersion
Publication Date
7-2007
Abstract
In 2005, the authors of this essay led the development and launch of SMU's (Singapore Management University) first e-learning package on 'Knowledge Management'. This package has been integrated into the overall teaching strategy, thereby fulfilling the University's mission to be "committed to an interactive, participative and technologically-enabled learning experience"
Since its inception in 2000, SMU's educational and administrative practices are modelled after American institutions, in particular the Wharton School of the University of Pennsylvania. To support SMU's unique pedagogy, wireless technology for mobile computing is a central feature at SMU.
Against this background, the paper presents a self-critical and reflective case study of the roll out of an innovative e-learning module blended into a 'Knowledge Management' (KM) course. In the paper, we
share the rationale behind the design features of the module and the implementation platform;
describe the effort to blend the module into the teaching of the KM course and
provide a critical impact assessment of the module based on students' feedback and evaluation results.
Discipline
Business | Communication Technology and New Media | Higher Education
Research Areas
Organisational Behaviour and Human Resources
Publication
International Conference on Education and Information Systems, Technologies and Applications (EISTA 2007), Orlando, 12-15 July 2007
City or Country
Orlando, FL, USA
Citation
MENKHOFF, Thomas; WONG, Yue Kee; THANG, Tze Yian; and Edgardo, Donata Ty.
Why is there No Game?' Critical Success Factors in Blending an E-Learning Module into a Knowledge Management Course: A Case Study from the Singapore Management University (SMU). (2007). International Conference on Education and Information Systems, Technologies and Applications (EISTA 2007), Orlando, 12-15 July 2007.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/699
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
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