Publication Type
Conference Paper
Publication Date
12-2015
Abstract
This submissiondescribes the use of gamified learning to engage learners using a mobile/desktopapplication called “GameLead” in higher education. GameLead is easy to accessand use, and it encourages cognitive and social learning, to engage learners.
Discipline
Asian Studies | Business | Curriculum and Instruction | Higher Education
Research Areas
Organisational Behaviour and Human Resources
Publication
QS Stars Wharton Reimagine Education Conference and Awards Ceremony 2015, December 7-8
Publisher
American Institute of CPAs (AICPA)
City or Country
Philadelphia, PA
Citation
TAN, Jayarani and SOCKALINGAM, Nachamma Mrs Nachamma.
GameLead: A gamified application to engage learners. (2015). QS Stars Wharton Reimagine Education Conference and Awards Ceremony 2015, December 7-8.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/5271
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Asian Studies Commons, Business Commons, Curriculum and Instruction Commons, Higher Education Commons
Comments
GameLead won the Social Sciences and MBA Discipline Award and a silver award in the ICT Tools for Learning & Teaching category of the QS Stars Reimagine Education Award 2015