Product Development in Japanese Tv Game Software: The Case of an Innovative Game
Publication Type
Journal Article
Publication Date
12-2001
Abstract
This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an outward spiral software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry.
Discipline
Strategic Management Policy | Technology and Innovation
Research Areas
Strategy and Organisation
Publication
International Journal of Innovation Management
Volume
5
Issue
4
First Page
487
Last Page
515
ISSN
1363-9196
Identifier
10.1142/S1363919601000464
Citation
Baba, Y. and TSCHANG, Feichin, Ted.
Product Development in Japanese Tv Game Software: The Case of an Innovative Game. (2001). International Journal of Innovation Management. 5, (4), 487-515.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/2415