Conflict Dissolution by Reframing Game Payoffs using Linear Perturbations
Human beings have a prevailing drive to achieve their self-interest goals or equilibrium states, which may subsume their social interests. An ideal working environment or cooperative game situation would be one in which each participant or player maximizes his/her own interest while maximizing his/her contribution to the collective group interest. This paper addresses the feasibility, methods, and bounds for reframing a general n-person game into an ideal game in which full cooperation or a targeted solution can be induced and maintained by the players' self-interest maximization. Criteria for good reframing are introduced. Monotonic games, self-interest cooperative and noncooperative games, and a decomposition theory of general games are also introduced to facilitate the study. It is shown that everyn-person game can be written as the sum of a self-interest cooperative game and a self-interest noncooperative game. Every n-person game can be reframed so that full cooperation can be achieved by the players' self-interest maximization. Every n-person game can be reframed so that a targeted solution can be obtained and maintained through the players' self-interest maximization.
Accounting | Applied Mathematics
Financial Intermediation and Information
Journal of Optimization Theory and Applications
KWON, Young Koan and Yu, P. L..
Conflict Dissolution by Reframing Game Payoffs using Linear Perturbations. (1983). Journal of Optimization Theory and Applications. 39, (2), 187-214. Research Collection School Of Accountancy.
Available at: http://ink.library.smu.edu.sg/soa_research/729