Conflict Dissolution by Reframing Game Payoffs using Linear Perturbations
Publication Type
Journal Article
Publication Date
1983
Abstract
Human beings have a prevailing drive to achieve their self-interest goals or equilibrium states, which may subsume their social interests. An ideal working environment or cooperative game situation would be one in which each participant or player maximizes his/her own interest while maximizing his/her contribution to the collective group interest. This paper addresses the feasibility, methods, and bounds for reframing a general n-person game into an ideal game in which full cooperation or a targeted solution can be induced and maintained by the players' self-interest maximization. Criteria for good reframing are introduced. Monotonic games, self-interest cooperative and noncooperative games, and a decomposition theory of general games are also introduced to facilitate the study. It is shown that everyn-person game can be written as the sum of a self-interest cooperative game and a self-interest noncooperative game. Every n-person game can be reframed so that full cooperation can be achieved by the players' self-interest maximization. Every n-person game can be reframed so that a targeted solution can be obtained and maintained through the players' self-interest maximization.
Discipline
Accounting | Applied Mathematics
Research Areas
Financial Intermediation and Information
Publication
Journal of Optimization Theory and Applications
Volume
39
Issue
2
First Page
187
Last Page
214
ISSN
1573-2878
Identifier
10.1007/bf00934528
Publisher
Springer
Citation
KWON, Young Koan and Yu, P. L..
Conflict Dissolution by Reframing Game Payoffs using Linear Perturbations. (1983). Journal of Optimization Theory and Applications. 39, (2), 187-214.
Available at: https://ink.library.smu.edu.sg/soa_research/729