This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback.
app, mobile gaming, mobile learning, accounting education
Accounting | Educational Methods | Higher Education
Accounting Information System
Journal of Education for Business
Taylor & Francis (Routledge): SSH Titles
SEOW, Poh Sun and WONG, Suay Peng.
Using a mobile gaming app to enhance accounting education. (2016). Journal of Education for Business. 91, (8), 434-439. Research Collection School Of Accountancy.
Available at: http://ink.library.smu.edu.sg/soa_research/1541
Copyright Owner and License
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.