Publication Date

12-2013

Abstract

In this paper, I shall propose an integrated model of worker skills and team motivation for a computer-based simulation game that can be used to provide experiential learning to students. They can act as project managers here without being burdened by the costs and risks associated with unsuccessful projects. I shall present an approach of classifying skills into five different types (relevant to IT projects) and apply a five-point competency scale to each skill type. The Pearson Correlation will be applied to the scores of each skill type to generate an efficiency index that will characterize the effectiveness of a team working on a task. I shall also describe a model to represent the relationship between the social needs of team members and their motivation levels. The results of the actual simulation games will be presented here followed by a discussion on the practical implications and recommendations.

Discipline

Computer Sciences

Research Areas

Intelligent Systems and Decision Analytics

Publication

Proceedings of the 2013 Winter Simulation Conference

First Page

3133

Last Page

3144

ISBN

9781479920778

Identifier

10.1109/WSC.2013.6721680

City or Country

Washington DC

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