Aesthetic Experience and Acceptance of Human Computation Games
Conference Proceeding Article
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
Human Computation Games, Aesthetic experience, Acceptance
Computer Sciences | Databases and Information Systems | Graphics and Human Computer Interfaces
Data Management and Analytics
Digital Libraries: Providing Quality Information: 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Seoul, Korea, December 9-12, 2015: Proceedings
City or Country
WANG, Xiaohui; GOH, Dion Hoe-Lian; LIM, Ee-Peng; and VU, Adrian Wei Liang.
Aesthetic Experience and Acceptance of Human Computation Games. (2015). Digital Libraries: Providing Quality Information: 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Seoul, Korea, December 9-12, 2015: Proceedings. 9469, 264-273. Research Collection School Of Information Systems.
Available at: http://ink.library.smu.edu.sg/sis_research/3106