Game Action Based Power Management for Multiplayer Online Game
Conference Proceeding Article
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs. In this paper, we present energy conservation techniques for highly interactive MOGs. These are games, such as first-person shooters, where crisp user interaction is paramount to the overall game experience. Hence, conserving energy while preserving crisp user interaction becomes a critical consideration in this domain. We first present three obvious power management approaches and highlight their limitations. We then discuss two application-assisted approaches for power management that manage to save power while preserving the required user experience. Our results demonstrate that these application-assisted approaches are very promising.
mobile games, power management, statistical prediction, wireless networks
Communication Technology and New Media | Computer Sciences
Information Systems and Management
First ACM SIGCOMM Workshop on Networking, Systems, Applications on Mobile Handhelds (MobiHeld)
City or Country
BHOJAN, Anand; Ananda, A. L.; CHAN, Mun Choon; Long, Le Thanh; and BALAN, Rajesh Krishna.
Game Action Based Power Management for Multiplayer Online Game. (2009). First ACM SIGCOMM Workshop on Networking, Systems, Applications on Mobile Handhelds (MobiHeld). Research Collection School Of Information Systems.
Available at: http://ink.library.smu.edu.sg/sis_research/268