Title

Game Action Based Power Management for Multiplayer Online Game

Publication Type

Conference Proceeding Article

Publication Date

8-2009

Abstract

Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs. In this paper, we present energy conservation techniques for highly interactive MOGs. These are games, such as first-person shooters, where crisp user interaction is paramount to the overall game experience. Hence, conserving energy while preserving crisp user interaction becomes a critical consideration in this domain. We first present three obvious power management approaches and highlight their limitations. We then discuss two application-assisted approaches for power management that manage to save power while preserving the required user experience. Our results demonstrate that these application-assisted approaches are very promising.

Keywords

mobile games, power management, statistical prediction, wireless networks

Discipline

Communication Technology and New Media | Computer Sciences

Research Areas

Information Systems and Management

Publication

First ACM SIGCOMM Workshop on Networking, Systems, Applications on Mobile Handhelds (MobiHeld)

ISBN

9781605584447

Identifier

10.1145/1592606.1592619

Publisher

ACM

City or Country

Barcelona, Spain

Additional URL

http://dx.doi.org/10.1145/1592606.1592619