Conference Proceeding Article
The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community.
Data Management and Analytics
PAM'08 Proceedings of the 9th international conference on Passive and active network measurement
LEE, Youngki; Agarwal, Sharad; Butcher, Chris; and Padhye, Jitu.
Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players. (2008). PAM'08 Proceedings of the 9th international conference on Passive and active network measurement. 41-50. Research Collection School Of Information Systems.
Available at: http://ink.library.smu.edu.sg/sis_research/2079