Publication Type

Conference Proceeding Article

Version

Postprint

Publication Date

4-2014

Abstract

In this paper we discuss the addition of automatic assignment of mentors during inclass lab work to an existing online platform for programing practice. SingPath is an web based tool for users to practice programming in several software languages. The platform started as a tool to provide students with online feedback on solutions to programming problems and expanded over time to support different of blended learning needs for a variety of classes and classroom settings. The SingPath platform supports traditional self-directed learning mechanisms such as badges and completion metrics as well as features for use in classrooms, such as tournaments. We evaluate the addition of the mentor assignment feature during two short workshops designed to introduce students to the Python and JavaScript programming languages. The introduction of the mentor assignment features provided a more collaborative and engaging experience compared with previous courses.

Keywords

Game-based learning, personalized learning, blended learning, software education

Discipline

Computer Sciences | Higher Education | Software Engineering

Research Areas

Software Systems

Publication

2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T): Proceedings: April 23-25, 2014, Klagenfurt, Austria

First Page

94

Last Page

98

ISBN

9781479949700

Identifier

10.1109/CSEET.2014.6816786

Publisher

IEEE

City or Country

Piscataway, NJ

Embargo Period

2-19-2014

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Additional URL

http://dx.doi.org/10.1109/CSEET.2014.6816786

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