Publication Type

Conference Proceeding Article

Version

Postprint

Publication Date

10-2013

Abstract

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.

Keywords

Game-based learning, education, programming, self regulation, game difficulty

Discipline

Education | Software Engineering

Research Areas

Software Systems; Learning and Information Systems Education

Publication

4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand

First Page

36

Last Page

38

ISSN

2251-2195

Identifier

10.5176/2251-2195_CSEIT13.22

Publisher

GSTF

City or Country

Singapore

Embargo Period

2-19-2014

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Additional URL

http://dx.doi.org/10.5176/2251-2195_CSEIT13.22

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