Conference Proceeding Article
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.
Game-based learning, education, programming, self regulation, game difficulty
Education | Software Engineering
Software Systems; Learning and Information Systems Education
4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand
City or Country
BOESCH, Chris and BOESCH, Sandra.
Adaptive Gameplay for Programming Practice. (2013). 4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand. 36-38. Research Collection School Of Information Systems.
Available at: http://ink.library.smu.edu.sg/sis_research/2045
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