Publication Type

Conference Proceeding Article

Publication Date

8-2012

Abstract

Mobile gaming has become increasingly popular in the past few years with the proliferation of smartphones that have the increased CPU, memory, and network (3.5G etc.) capabilities to support a vast range of interesting games. In addition, these phones also have high quality displays, such as Organic Light Emitting Diodes (OLED) displays, that allow the intricate details in games to be shown in vivid detail to end users. Unfortunately, these displays tend to consume a lot of energy which in turn limits the amount of time that a user can spend actually playing games on these devices. In this paper, we describe a technique that makes use of saliency, with respect to the end user, to reduce the power consumption of OLED displays when they are used for games, by reducing the brightness of game areas that are not of interest currently to the game player. We evaluated our technique with a user study and showed that even for fast paced shooting games, our solution is able to save a modest amount of power with no impact in the end user gaming experience.

Keywords

Power Management, Saliency, Mobile Games

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

MobiGames'12: Proceedings of the ACM International Workshop on Mobile Gaming: August 13, 2012, Helsinki, Finland

First Page

25

Last Page

30

ISBN

9781450314879

Identifier

10.1145/2342480.2342487

Publisher

ACM

City or Country

New York

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Additional URL

http://dx.doi.org/10.1145/2342480.2342487

Comments

Best Paper Award Winner

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