Publication Type

Conference Proceeding Article

Version

Postprint

Publication Date

2-2011

Abstract

Applications on the smartphones are able to capitalize on the increasingly advanced hardware to provide a user experience reasonably impressive. However, the advancement of these applications are hindered battery lifetime of the smartphones. The battery technologies have a relatively low growth rate. Applications like mobile multiplayer games are especially power hungry as they maximize the use of the network, display and CPU resources. The PGTP, presented in this paper is aware of both the transport requirement of these multiplayer mobile games and the limitation posed by battery resource. PGTP dynamically controls the transport based on the criticality of game state and the network state to save energy at the wireless network interface (WNIC) level with almost no degradation to the quality of the game play.

Keywords

Receivers, payloads, transport protocols, computer games, mobile handsets, mobile radio, multi-agent systems

Discipline

Databases and Information Systems | Digital Communications and Networking

Research Areas

Software and Cyber-Physical Systems

Publication

International Conference on Communications and Signal Processing ICCSP 2011: 10 - 12 February, [Calicut], Kerala, India

First Page

399

Last Page

404

ISBN

9781424497980

Identifier

10.1109/ICCSP.2011.5739346

Publisher

IEEE

City or Country

Piscataway, NJ

Copyright Owner and License

Authors

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Additional URL

https://doi.org/10.1109/ICCSP.2011.5739346

Share

COinS