Publication Type

Conference Paper

Publication Date

12-2015

Abstract

This submissiondescribes the use of gamified learning to engage learners using a mobile/desktopapplication called “GameLead” in higher education. GameLead is easy to accessand use, and it encourages cognitive and social learning, to engage learners.

Discipline

Asian Studies | Business | Curriculum and Instruction | Higher Education

Research Areas

Organisational Behaviour and Human Resources

Publication

QS Stars Wharton Reimagine Education Conference and Awards Ceremony 2015, December 7-8

Publisher

American Institute of CPAs (AICPA)

City or Country

Philadelphia, PA

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Comments

GameLead won the Social Sciences and MBA Discipline Award and a silver award in the ICT Tools for Learning & Teaching category of the QS Stars Reimagine Education Award 2015

Share

COinS