This submissiondescribes the use of gamified learning to engage learners using a mobile/desktopapplication called “GameLead” in higher education. GameLead is easy to accessand use, and it encourages cognitive and social learning, to engage learners.
Asian Studies | Business | Curriculum and Instruction | Higher Education
Organisational Behaviour and Human Resources
QS Stars Wharton Reimagine Education Conference and Awards Ceremony 2015, December 7-8
American Institute of CPAs (AICPA)
City or Country
TAN, Jayarani and SOCKALINGAM, Nachamma Mrs Nachamma.
GameLead: A gamified application to engage learners. (2015). QS Stars Wharton Reimagine Education Conference and Awards Ceremony 2015, December 7-8. Research Collection Lee Kong Chian School Of Business.
Available at: http://ink.library.smu.edu.sg/lkcsb_research/5271
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