Consolidating or Non-consolidating Queues: A Game Theoretic Queuing Model with Holding Costs
We consider a two-server queueing system in which the servers choose their service rate based on the demand and holding cost allocation scheme offered by the demand generating entity. We provide an optimal holding cost allocation scheme that leads to the maximum possible service rate for each of a pooled and a split system. Our results suggest that careful allocation of holding costs can create incentives that enable minimum turnaround times using a common queue.
Operations and Supply Chain Management
Operations Research Letters
WEE, Kwan Eng and Iyer, Ananth.
Consolidating or Non-consolidating Queues: A Game Theoretic Queuing Model with Holding Costs. (2011). Operations Research Letters. 39, (1), 4-12. Research Collection Lee Kong Chian School Of Business.
Available at: http://ink.library.smu.edu.sg/lkcsb_research/3208